Photo by Izumi Hasegawa, HollywoodNewsWire.net
Director Ryuhei Kitamura
New style of Japanese action film, "Azumi"
Ryuhei Kitamura's challenge to rebuild the genre
Interviewed by Izumi Hasegawa, HollywoodNewsWire.net
Written by Michi Kaifu, Editor
Interviewed in July, 2006 in Los Angeles
Posted on August 14, 2006
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"Azumi", which is in limited U.S. theaters currently, is a CG-filled
ninja action movie featuring a female assassin. If you feel it is "typical"
of Japanese movies, you may belong to an old school. In fact, this genre
of sword-action entertainment movies have long been absent in Japanese
film world, way back since the time of Toshiro Mifune and Akira Kurosawa.
At the same time, the story is based on a popular manga (comic) series,
and its star Aya Ueto is a teenage pop idol. Blending all these factors, plus skillful supprting actors and Director Ryuhei Kitamura's edginess, you get a new style of Japanese action film.
Although the film got a mixed reviews and the box office result was not
huge in Japan, Kitamura and Producer Mataichiro Yamamoto believe they have marked the first step to compete with Hollywood or Hong
Kong in action genre, and they are not stopping there. Here is what they
have to say.
(K as Kitamura, Y as Yamamoto in the following part.)
Still photo
Aya Ueto was the only one
Critics and Japanese fans have raised the question about the casting of
Aya Ueto, with no previous action experience, as the invincible female
assassin. What actually was going on behind the scenes in casting?
K: Now the cast look all-star, but back when we started, all the young cast
members were under the radar. Even the main actress Ueto was still less-known,
and many people opposed to the choice, telling us to use a then-bigger
name girl. But all three of us, Mr. Yamamoto, the original comic writer
Yu Koyama and myself, believed in her.
Y: There were two more final candidates, but they were too much idol-like,
not like the assassin who kills 200 people at once. Then one day, president
of the production company recommended Ueto and told us that she is on that
night's TV drama. In the middle of watching it, I called him right back
to set up an audition on the next day. It was a big gamble for me. Director
was a near-rookie, and heroin was a sixteen-year old new face without a
single feature-movie experience in the past. To make a major film to be
released in Toho's main theaters with such a team, people could not believe
me. But both Director and the original writer supported me.
K: I was looking for the cast that match the image of the original comic
characters, and supporting roles went quite well. But the main role was
a huge problem. I met 140 girls between 14 and 22 from all over Japan.
There were girls with pure and natural look, and there were others who
can act bloody and devilish role, but no one had both sides. Ueto was the
only choice.
Real-world survival game for the assassin team
The lack of experience was not only about Ueto or Kitamura. Samurai period
films have long dead for the past 20-30 years, so the young actors in Japan
don't normally train the swords play like the older generation used to
do. Actresses are even further away from any action opportunity. In case
of "Azumi", Kitamura did not have the luxury of keeping actors
for a long time for training either. So what did he do?
K: I wish I had 1 year, but the budget and schedule only allowed me 2-3
months. On the first day of the training, I took all the young assassin
team actors, except for Ueto, to the action coordinator. I told them to
go out running a little bit, then they came back and did other things like
swinging wooden swords or front rolls. These recent Japanese young men
were too thin and weak, and I was so discouraged. I even went to Mr. Yamamoto
and complained, 'I can't do it!' But the action coordinator told me they
were all within the range and I don't have to worry.
These young people actually toughed it out. I told all of them, 'Your roles
are the assassins who trained for ten-something years only to kill people,
quite unordinary guys. So this training will be rigorous, but can you do
it? I cannot make the casting decision right now. If you drop out of the
training, you cannot get the role. Half of you will die early in the story,
but everyone will go through the same training and you have to compete
one another. If you don't like to play a small part after all, you can
leave right now.' But nobody left, and nobody gave up during the training.
So even the guys who die early on acted well, and I tried to film their
short appearances carefully. The filming of that scene to kill each other
was a dark day for me. Everyone stayed and trained together for 3 months,
yet half of them had be gone that day.
Ueto had to be trained separately, as she was working on a TV drama at
that time. I sent the action coordinator to the studio and she swung the
sword when she had time. But she has to be the strongest assassin, so even
when the filming had started, we had special trainings for her. I almost
felt sorry for her. We would start filming at dawn, and after sunset, she
went back to the hotel, took a shower, ate and then trained outside. We
shot almost all the scenes sequencially, so she became more skilled towards
the end of the film. We did not enough time and that was the only way.
She took some weight trainings also, but that was still not enough. We
asked her to do the image training, so she could act like she was cutting
the bone, with devilish emotions.
Going to Disneyland for the "Mad Max" ninja version
Besides the casting, what was the most difficult thing?
K: The original comic is so huge and harsh that the movie did not complete
telling the whole story. The first thing we struggled was how to shrink
the long and complicated story down to 2 hour movie. But once the story
and casting were done and the filming started, everything was so much fun.
It was my first big budget movie, and the team let me film as I wanted.
When Mr. Yamamoto asked me 'so what kind of movie do you want to make this
one?', I told him I wanted to do a 'Mad Max' ninja version. I wanted to
have Azumi kill 200 super villains like from 'Water World' or "Thunderdome".
It was an insane idea for a major film, but the producers thought it was
fun and let me do it. In that sense, the movie is a little bit different
from the original comic. So they agreed to build a Thunderdome-like set
for the villains' village. When I first walked into that set, I felt like
I was in Disneyland. Someone made my selfish dream into drawings and actually
built it, and then I could go in and break it. That is the fun part of
this job. I blew it up with a bunch of explosives, and used a helicopter
to tear down that tower. It was so much fun.
Y: Selfishness, or imagination, is a very important thing. I like it, and
I don't want to fight it. There are lots of other things to fight. Once
the filming starts, director has to do whatever he wants, and it is my
job to make it happen. When the director tells me his selfish dream, I
listen, and try to accommodate it by shrinking other places. Director Kitamura
is probably one of the most difficult director to work with, because his
background is very different from mine. But usually those with less experience
come up with fresh ideas. You cannot do anything new unless you cherish
the ideas that are difficult to do. Director Kitamura inspired my creativeness
a lot. I have made many movies before, so I don't take it as difficulties,
but rather it is my pleasure. Through discussions like this, I trusted
him and we had a good communication. We needed to crash each other from
time to time, but that is a part of collaboration. Most of the work is
done by the director, but I believe making people excited is my job. So
I get along with most of the directors I work with.
"Azumi" U.S. premiere
Aya Ueto as Azumi
Japanese DVD
"Azumi"
<Region 2>
Japanese, English subtitles available
You can order Japanese DVDs from Amazon Japan or Fujisan.com. Click the
links below. (You need "Region-free" DVD player. See HERE for
more details.)
All the still photos courtesy of Asia Vision Film
Ambition to compete with Hollywood and Hong Kong
It is difficult to make action movies in Japan in general, because the
budget is usually limited and there aren't many action-trained actors.
So what was your motivation to do this film?
K: That is exactly the purpose of this movie. When I made my first film
"Versus", I did not know Mr. Yamamoto and nobody else in Japan
agreed with me. They all said 'such a theme has to be animation, because
we don't have a huge CG or explosives like Hollywood, or kung-fu stars
like Hong Kong.' But if we keep avoiding this genre, we will not catch
up with them forever. I felt that the important thing is how you fight.
Azumi's budget is considered very low in Hollywood level, but that is not
the point. I have a pride on my way of directing. I have my own style.
So I made 'Versus", very edgy film, and brought it to international
film festivals. International industry people and press told me it was
a great Japanese action, the first one they saw since 'Lone Wolf'. I was
happy, but at the same time, I was sad to realize nobody tried to make
this type of film for 30 years. Because it is too risky. For actors, it
is much more secure to do TV dramas, so the feature films have become TV-like,
and lose the scale and entertainment factors. I wanted to do differently,
and got the chance to direct 'Azumi', so I felt destined to do it. For
example, people were surprised to see the 360-degree rotation scene. I
saw it in U2 music video 15 years ago, but nobody in Hollywood would do
it. They would not try. I have always thinking how to do it, and this time
we developed the method to do it with our staff members.
I was not trying to revive the old style. I wanted to make the film which
can be enjoyed 10, 20 years later. Now it is released in the U.S. 3 years
later than Japan, but I don't think it got outdated. I wanted to make the
mainstream entertainment film like Japan used to make, with a little edginess
here and there.
Next stop: Hollywood?
Now that they have made the first step, what do they want to do next?
K: I want to make a film in Hollywood, so I am talking to different studios and producers. It is nice to see this type of Japanese entertainment film to be shown here after a long time, and this time, I want to do it in Hollywood with the same team.
Y: I am thinking about building a new system. In Japan, production and distribution
are separate, but I would like to do everything for one film, and I will
raise money for it. I would like to establish a new style together with
distributors. If possible, I want Mr. Kitamura to keep making the mainstream
movies, and I am always his supporter. That probably means I will do it
with him.






Producer Mataichiro Yamamoto
Photo by Izumi Hasegawa, HollywoodNewsWire.net
Young assassins
Yoshio Harada as Master
Jo Odagiri as the enemy
Naoto Takenaka as the enemy
"Azumi 2 - Death or Love"
<Region 2>
Japanese, English subtitles available